AI Changes – 23/05

  • Priority order increased : Harrison jones
  • Attack priority order increased : Fiery Bat
  • Infest will now correctly be played
  • Frostbolt will be more likely to be played on enemy’s hero if it has a weapon equipped
  • Fix Usher of souls simulation
  • Shadowstep / C’thun interaction will now be correctly handled
  • Fix Tunnel trogg play order in some situations
  • Fix Master of evolution/Evolve interactions with taunts
  • Twin Emperor Vek’lor removal preferred over Twin Emperor Vek’nilash
  • Shifter Zerus won’t be played as a 1/1 anymore
  • Spreading madness simulation improvements (still pretty bad since the rng is real with this card…)
  • Doomcaller will be kept for its battlecry in most situations
  • Eater of secrets play order fixed
  • AI will be more conservative with N’Zoth, the Corruptor
  • Fix Mark of Y’Shaarj priority order
  • Fix Shatter simulation
  • AI will be more conservative with Hex
  • AI will be more conservative with Lightning storm
  • Fixes/Tweaks from reports (150+ misplays fixed) : Mana Tide Totem, Doomhammer, Holy Nova, Wild Pyromancer, Lay on Hands, Shatter, Quick Shot, Baron Geddon, Shadow Strike, Boneguard Lieutenant, Bash, Mech-Bear-Cat, Elven Archer, Loot Hoarder, Frost Elemental, Jeeves, Wild Growth, Truesilver Champion, Armorsmith, Doomcaller, Evolve, Master of Evolution, Flame Juggler, Acolyte of Pain, Tunnel Trogg, C’Thun, Usher of Souls, Ragnaros the Firelord, Blizzard, Frostbolt, Nerub’ar Weblord