AI Update 02/05

  • Fixed Living Spores simulation
  • Reduced Falming claws (atk) adapt choice value
  • Increased Lightning speed (windfury) adapt choice value
  • Fixed an issue when the bot was trying to find an out with a adapt card, it will correctly choose the adapt choice before conceding
  • Increased Corrupted Healbot conservativeness when enemy is low hp
  • Runic egg will be cleaned if ever it has > 0 atk
  • Fixed a bug in Southsea Squidface simulation, AI wasn’t very likely to kill it
  • Toxic Sewer Ooze conservativeness tweaked against weapons classes
  • Reduced slightly Envenom Weapon conservativeness
  • Tweaked Wicked knife conservativeness with poison/envenom in hand
  • Copied logic from Youthful Brewmaster to Gadgetzan Ferryman
  • Reduced slightly Stubborn Gastropod conservativeness
  • Fixed Dinomancy simulation, cant be played on non beast minions
  • Reduced Corrupted Seer conservativeness
  • Increased slightly Backstab conservativeness to not be wasted on low atk minions
  • Increased Hallucination conservativeness
  • Reduced Spellbreaker conservativeness
  • Increased Grimestreet Protector conservativeness
  • Increased Guardian of Kings conservativeness when hero is high hp