AI Update – 16/04

  • Tweak Face profile to be slightly more conservative with minions on board
  • Increased Dirty rat conservativeness
  • Reduced Primordial Drake conservativeness when enemy’s board is filled with <= 2hp minions
  • Tweak brawl simulation/interaction with dirty rat
  • Increased Shield Block conservativeness in high hp conditions
  • Increased Fiery War Axe conservativeness
  • Increased Whirlwind play order priority when we have an acolyte on board
  • Increased Shaku, the Collector threat value
  • Lower coin conservativeness when hand is full (to avoid discarding cards)
  • Lower Feral Spirit conservativeness in low hp conditions
  • Improved Golakka Crawler logic, will be conservative against warriors (still a bit less than before)
  • Increased Vicious Fledgling threat value
  • Increased Taunts value when very low hp
  • Improved Silverware Golem simulation (won’t assume it’s discarded 100% of times)
  • Increased Rockpool Hunter conservativeness when we have other murlocs in hand
  • Lower value of playing Fire Plume Phoenix on heros
  • Increased Shadow strike conservativeness
  • Increased Giant Mastodon play value
  • Increased Holy Fire conservativeness
  • Avoid to use damages on minions before using sap on them
  • Increased Lightfused Stegodon conservativeness
  • Increased Stubborn Gastropod conservativeness
  • Applied murlocs threat value only in ranked mode
  • Applied Flame Elemental conservativeness logic from last update to shaman class only
  • Other minor fixes/improvements