AI Update – 18/04

  • Reworked low health logic
  • Fixed Lunara hero power
  • Fixed Wing Blast simulation, should be played correctly now
  • The bot shouldn’t attack doomsayer for no reasons anymore (if it’s not going to die anyways)
  • Reworked Spiteful Summoner simulation, should be accurate now
  • Army of the dead is now correctly simulated
  • Witch’s Cauldron correctly simulation when it’s on enemy’s board, threat value increased
  • Carnivorous Cube won’t be played on doomsayer
  • Bloodreaver Gul’dan won’t be played on full board
  • Increased silence value on Carnivorous Cube
  • Anti-Magic Shell won’t be played when there are no friendly minions on board
  • Increased Blink Fox play order priority
  • Fixed Voodoo Doll simulation
  • Increased Obsidian Shard play value
  • Fixed Swamp Dragon Egg simulation
  • Increased Hench-Clan Thug threat value
  • Decreased Moonfire conservativeness
  • Reworked Hadronox simulation, should be played correctly now
  • Reworked Master Oakheart simulation
  • Fixed simulation crash with Sapphire Spellstone
  • Fixed Call to Arms issues