AI Update – 19/02

  • The AI will be more likely to kill enemy’s Polluted Hoarder
  • Increased Arcane Missiles conservativeness when there’s no minions on board
  • Lowered Blizzard conservativeness when enemy has a low card count in his hand
  • Improved Fireblast’s effect simulation
  • Increased Moroes threat value
  • Fixed Hozen Healer/Auchenai soulpriest interactions
  • Tweak Flametongue totem conservativeness for arena mode
  • Powermace logic reworked
  • Improved Deadly Poison/Dagger Mastery interactions
  • Reduced Blastcrystal Potion conservativeness in some situations
  • Improved Dark Iron Skulker logic
  • Tweak Lifetap conservativeness in low hp conditions
  • Tweak poison minions conservativeness
  • Increased Mark of the Lotus conservativeness
  • Improved Buccaneer/Dagger Mastery interactions
  • Reduced slightly Frostbolt conservativeness
  • Added some value to kill Harvest Golem
  • Tweak lesser heal in early game, reduced value
  • Increased Doppelgangster play value
  • Fixed Dalaran Aspirant simulation
  • Reduced slightly Shadow Bolt conservativeness
  • Increased Mass Dispel play order priority