AI Update – 31/05

  • Improved Primordial Drake conservativeness calculation
  • Improved Hunter’s Mark conservativeness calculation
  • Improved Golakka Crawler conservativeness calculation (will keep it only against pirate warrior)
  • Improved Noble Sacrifice conservativeness calculation
  • Decreased slightly Scavenging Hyena effect’s value
  • Increased Armorsmith threat value
  • Improved Timber Wolf conservativeness calculation
  • Improved Eaglehorn Bow conservativeness calculation
  • Fixed Unlicensed Apothecary simulation
  • Increased Divine Favor play order priority
  • Fixed Free from amber discover simulation
  • Increased slightly Silver Hand Recruit threat value
  • Increased Eggnapper play value
  • Improved Glacial shard logic
  • Fixed Steward of Darkshire simulation
  • Increased slightly Equality conservativeness
  • Increased Secretkeeper threat value
  • Increased Mana treant threat value
  • Increased Spikeridged Steed play value on “Can’t attack” minions
  • Increased Pterrordax Hatchling play value
  • Decreased Grievous Bite conservativeness
  • Decreased Twisted Worgen’s stealth value when enemy is low hp
  • Improved Master of Evolution simulation
  • Decreased Hallucination play value
  • Increased Greater Healing Potion conservativeness
  • Increased Wicked Knife conservativeness in early turns
  • Increased Loot Hoarder play value
  • Improved Devolve simulation and decreased slightly its conservativeness